House on Fire is a small indie game development company located in Copenhagen. We are looking to bring one more person aboard.
You will be working closely with our game designer to quickly prototype game ideas, with the possibility of working on a larger production in the future. We offer the opportunity to work on a unique game title, together with a small, informal, and dynamic team. Being a small team, means you will get a lot of responsibility and the chance to greatly influence the work.
- Have experience with Unity 3D and C# development
- Have previous experience working in game development
- Have flair and understanding for game design, and translating design ideas into code
- Be able to work in an independent and disciplined fashion
- Rapid prototyping experience
- Experience with agile development processes
- Experience with other programming languages
- Knowledge of other areas of game development (level design, graphics, animation, etc.)
If you are interested we would love to hear from you. So please send us a cover letter, resumé, and examples of previous work to email@example.com.
If you have any questions, feel free to write or call Uni on +45 31 555 755.
Hello there! We have made this small video, featuring some gameplay footage from SNOT! It should hopefully give you an idea of what the gameplay is like. We're really excited about how it is looking right now - hope you are as well! Feel free to drop any feedback on Facebook or email. :)
It's been a while since the last blogpost, but we're making up for it now! We had such a great time this weekend. We held a "House on Fire game jam," in which all House on Fire employees, and friends of the house, were invited.
A "game jam" is about people getting together and making a game in a really short period period of time. We had from Friday evening, starting with getting together, pitching ideas, to Sunday 6 pm, where people would present their games. We jammed through all of the weekend, and a lot of really awsful (awesome/awful) games came out of it! :)
Hope all of you had an awesome weekend as well! Here's a few of the games we produced.
The winner of the Jam was Linda, who made a very simple puzzle game with circles. The goal is to clear the large circle from the smaller ones, by selecting two at a time, which in turn will attract each other. Sounds simple enough, but turned out to be quite challenging. The very stylistic look is the work of Thomas.
André came in second place with a game about a poor cat falling down a deep cave. In fact, the cave was endless... With only nine lives, the cat didn't stand a chance :)
Apart from making sound effects and music for me, Linda and Gregor, Thomas also managed to put together a game. Kenneth is a knife-throwing game where you have to escape, without being caught by the patrolling guards. The guards are alarmed if they see you, your knife, or another dead guard, and you have to restart the level.
I myself made a 2-player space-mining game. I had big ambitions about upgrades and tools and whatnot, but I quickly ran out of time. The game is played on a tablet laid on a table, with the players opposite each other. Their base is at each end of the screen, and they fire a space-ship to harvest minerals. Minerals are expelled from the sun on collisions, and the player only has thrust at his control. Gravity takes care of the rest.
Lasse continued working on his masterpiece Edge, and got some new music for the game. It's an arcade-like old-school racer, and you certainly have the feeling of going fast!
We've also had some interns these past 4 months working like crazy on SNOT! Of course, they participated in the game jam as well. This is Moritz' entry. He didn't quite finish the game, but the idea is that you select a color at the edges, then pop the bubbles of that color. If you hit a wrong color bubble, it changes color to a combination of what you had selected, and it's original color.
Michael Larsen from tomshardware.dk wrote a small article about SNOT! I think this is our first public mention of the game, so it's extra cool. In Danish though, but I'm sure Google Translate can h ...
We made this awesome game called Snake Rider, Yo!. It was done at the Nordic Game Jam, this weekend. We had a blast geeking out, and partying. Hell yeah! But now we're back at the SNO ...
We have finally putting the finishing touches on our website for SNOT!. We'll of course improve this along the way, but at last you'll be able to keep up to date with what we're doing, and how the ...